![]() The second problem is capturing a detailed lighting model of a real environment quickly, and updating it in real time. A method was also developed to quantitatively assess the quality of such approaches. An approach was developed to combine the noisy colour and depth outputs of RGBD cameras to determine accurate real-virtual occlusions. When adding virtual content to a real scene, it is challenging to determine where real objects should occlude the added virtual content. The first problem is correct handling of occlusion between virtual and real objects. In particular, methods are presented which address two problems in this area. ![]() ![]() This thesis is concerned with methods to achieve this goal, focusing on those which require minimal prior information about the real scene and work in real time. Rendering content for mixed reality presents unique challenges, as it is critical that the virtual content is not only realistic, but also consistent with its real surroundings. The research presented in this thesis explores methods for rendering realistic virtual content in mixed reality applications. With such a really minimalĭeployment requirement, we present a variety of interesting applications and Internet) for teleimmersive communication. a webcam and/or a depthĬamera, an optional microphone array, a laptop/desktop connected to the public In real time with a minimal setup requirement (e.g. Optimization and integration by considering user needs and preferences.Įxtensive experiments show the developed system runs reliably and comfortably Our effort is to investigateĪnd optimize the key system components and provide an efficient end-to-end Object-based video coding for real world data and spatialized audio capture andģD sound localization for group teleconferencing. In addition, we also present a few key technologies, i.e. System and network resources, and enable various teleimmersive application On the system aspects that maximize the end-user experience, optimize the The whole pipeline of media processing, communication, and displaying in ourĭesign and realization of such a system. Well as easily accessible by massive consumers, we address the challenges in The goal to make a scalable, flexible system for various business solutions as The system aims to provide a radically new video communicationĮxperience by seamlessly merging participants into the same virtual space toĪllow a natural interaction among them and shared collaborative contents. This paper presents an Immersive Telepresence system for Entertainment and
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