![]() To do that you need to do a charged hit jump. Hold the hit button and then soar instantly. If you’re doing the rate as it should be, your persona will blink white. Release the hit button right as you soar (Time your jump so you hit the ball. This may take a couple of tries to get the timing down.) You need to time the jump so you leap right as your character blinks white.ĭo not press any direction inputs when you are hitting the ball, or it will make the ball jump off and it will kill player two. You need to stay the ball going horizontally. Repeat and watch the meter on the boombox at the bottom of the screen.Metaphist’s fantastic angle simulator [(which I will be pulling a lot of displayed information from) Ok before we dive into fundamentals and improving yourself at Blaze, I’d like to shout out a couple resources that will help you get a better understanding of what I’ll be covering: This will take you a few mins, but you are going to achieve a million with this technique.Following our totes widely acclaimed guide for Lethal League 1, this guide will attempt to improve your fundamentals being positioning, opponent awareness, coverage and character knowledge. Mecha Soul’s compact image showing hitbox/hurtbox of doombox and dice #LETHAL LEAGUE CANDYMAN TAUNT SIMULATOR# So if you’re coming over from LL1 there’s a few core mechanic differences between both games: Spikes: A new swing attack that has a hitbox beneath you, performed by pressing down and swing.Spike has its own set of angles that differ greatly per character, but share the characteristics of one straight down angle, and angles that go forwards or backwards relative to the orientation of the character. They can be used both offensively and defensively, thanks to the unique hitbox and the three angle options that rarely allow for full coverage. If you do not want to accidentally fast fall whilst spiking, hold jump. Health: Whilst Blaze still maintains its stocks format in matches, there is now a health mechanic to alleviate the old instant losses to low ball speed shenanigans.You have 120hp, and damage taken is 1:1 to ball speed, at a minimum of 30 damage taken. Getup: Taking damage to your health will either make you flinch, or knock you down if the ball is >30 speed.#LETHAL LEAGUE CANDYMAN TAUNT SIMULATOR#Īfter a knockdown, you have three options to use on getup:.Candyman had his dialogue fully dubbed by his real voice actor in the preliminaries.The yellow menace manage defeated Bondrewd and Dr Robotnik, but were out-CHIM'd by Los Tiburon and Vivec in the following round. His body is now possessed by his former opponent as he is forced to watch himself eat all of his favorite candies, yet never to savor the taste.Ĭandyman would return for 8chanmania LIII this time teamed up with Spongebob Squarepants. He made his first appearance in 8chanmania XXXVI against Monkeybone but was swiftly defeated in two and a half minutes by a lethal kick to the jawbreakers. He is stated to be a "human mutant", and if his slightly odd appearance and mannerisms are not sufficiently explained by said mutation, the fact that his "home stage" appears to be a padded cell probably does the trick. Candyman is a tap-dancing dandy with a big yellow head.
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